A Design Manifesto
Ten principles about craft, ethics, responsibility, and knowing when to stop.
Design is both an intellectual and ethical practice. Every decision we make affects what people understand, trust, use, and ultimately bring into the world.
These ten principles describe the standard I try to hold myself to: respect the people we design for, care about the details, choose work that is worth doing, and know when less is better.
Principle Nº1Design is an intellectual profession, and that’s exactly why it matters.
Every design project starts with an idea. Our job is to turn that idea into something real—to imagine not only what it could be, but everything it takes to make it work.
Dieter Rams said, “Good design is thorough down to the last detail.” Charles Eames put it another way: “The details are not the details. They make the design.”
Recognizing that design is intellectual work—and treating it that way—is the first step toward doing it well.
Principle Nº2Design should be human, honest, and clever.
That’s the only way to make work that actually matters.
Before we are designers, we are people. So the things we create should speak in a language people understand: a human one.
Users deserve honest design. They deserve products and services that help them get things done without making them feel stupid, manipulated, or like their time doesn’t matter.
Principle Nº3Design should put people, messages, and ideas first.
We all have a responsibility to care about the world around us. As designers, we have an additional responsibility: we help shape the culture and the legacy of our time.
That means being thoughtful about what we put into the world and what we choose to stand behind.
Ideas can have enormous power. A message, a product, or a visual language can influence how people think and behave. We should never take that power lightly.
Principle Nº4A good designer feeds their creative hunger and keeps pushing for better.
It’s hard to define creativity, but we usually know when something isn’t good enough.
That feeling matters. We should trust it.
Good work means challenging ourselves, avoiding the easy or familiar solution, and pushing past what we already know how to do. Excellence rarely comes from comfort. It comes from doing the work, questioning it, and doing it again until it feels right.
Principle Nº5A good designer knows their value and knows how to communicate it.
Sometimes design looks easy. That doesn’t mean it is, and it certainly doesn’t make it less valuable.
Good design is good business. We should learn how to explain the value of what we do, set fair prices, and charge accordingly.
Fair doesn’t mean cheap.
Principle Nº6A good designer doesn’t design useless or banal things.
We live in a culture built around constant consumption: more products, more content, more features, more stuff.
We don’t have to contribute to that simply because we can.
Sometimes the most responsible thing a designer can do is say no—to a project, a feature, or an idea that doesn’t really need to exist.
We don’t need more.
We need less, but better.
Principle Nº7A good designer knows the audience isn’t stupid.
One of the easiest mistakes we can make is underestimating the people we design for.
People are curious. They can handle complexity. They can be challenged.
If we want to make meaningful work, we have to start by respecting the people on the other side of it.
Principle Nº8Designers should support, respect, and acknowledge other designers.
None of us works in a vacuum.
The tools we use, the ideas we explore, and the standards we hold ourselves to exist because other designers came before us and helped shape the profession.
We should acknowledge that legacy, learn from it, and give credit where it’s due. The work gets better when we do.
Principle Nº9Hard work matters. Talent isn’t enough.
Talent can give you a head start, but it won’t carry you very far on its own.
The old cliché still holds up: 1% inspiration and 99% perspiration.
Do the work. Do it properly. Admit when you get something wrong. Learn from it. Then keep going.
Principle Nº10Good design should be ethical and should do no harm.
Our profession doesn’t have an equivalent of the Hippocratic Oath. Maybe it should.
Too much design has been created simply because it could be created, without asking whether it should exist in the first place—or who might be harmed by it.
If our role is to help people do better, live better, and achieve more, then ethics can’t be an afterthought.
We need to take responsibility for what we create, who it affects, and what it leaves behind.
See these principles in practice across selected projects, read my Design Engineering story, or learn more about my work.